FIELD GAMES
CASPAR FIELD
VIDEOGAME MANAGEMENT, PRODUCTION, AND LEADERSHIP
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​THE EXPERIENCE AND SKILL TO MAKE A SUCCESS OF YOUR TEAM, PROJECT AND STUDIO

My areas of experience that can benefit you

PRODUCTION

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I have a proven track record as an Executive Producer with a deep understanding of the full development process, from idea generation to mastering and beyond. I've led the creation of original IPs and been trusted to handle cherished brands and content

I’ve delivered multiple projects on-time, on-budget, with credits including social/ party multiplayer, racing, shooters, and more. My tech experience includes online, second screens, UGC, augmented reality, DLC, motion control, and live service

LEADERSHIP

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As CEO of Wish Studios, I grew the team from three to 40 staff, delivered three first-party games, and generated significant revenue in the process

From a decade of experience working with PlayStation and Xbox, I know how to manage a valuable publisher relationship, and to interface with a large, multi-departmental organisation

As Projects Director at Creative Assembly, I wrangled the complexities of managing a large hybrid team and GaaS production

MANAGEMENT

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I’ve brought multi-disciplinary teams together to deliver innovative Metacritic-leading and BAFTA-nominated games

At Wish Studios, I created a ‘Best Places to Work’ award-winning company culture by driving strong creative engagement, leading to high levels of staff retention

As a Director on teams of 180 staff, I’ve championed collaborative working techniques, co-development, and outsourcing to maximise efficiency and production quality

PERSPECTIVE

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I’m a passionate, lifelong gamer with a rich appreciation for the medium across a wide range of genres

With a background in magazine editing, I have a journalist’s critical eye for quality, and awareness of industry trends

As a BAFTA Games Awards judge, conference speaker, columnist for Debug, and author of a training course for the Into Games charity, I’m active in supporting our industry

How can I help you succeed?

I'm here to help, with over 25 years of production and management experience gained while navigating our incredible, ever-changing industry
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Executive Production

Production leadership is about seeing how the whole picture of the project fits together, with my work covering areas such as:
  • ​​Project structure, timeline, phases
  • Team forecasting and organisation​
  • Development methodology 
  • Milestone/ sprint review and approval processes
  • ​Project budgeting and staff month rates
  • Deck building and pitch review
  • Idea generation, prototyping and pre-production management
  • User testing, analytics and open betas
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Managing Teams

Managing creative teams takes careful handling to ensure they are properly engaged. Here are some examples of my past work in this area
  • Studio and team mission and focus
  • ​Building a great team culture
  • Senior management coaching, goal setting, and mentorship
  • Roles and responsibilities definition
  • ​Appraisal and 1-2-1 processes and training
  • Creative engagement and staff retention
  • Mediation and delivery for offsite meetings​
  • Project communications to team
  • Hosting Town Halls for over 100 staff
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Effective Operations

Having run a company as well as produced games, I have a holistic understanding of studio operations. Some examples of how I can help include:
  • Driving a professional approach to business
  • VGTR/ VGEC planning and claims
  • Engaging accountants, lawyers and HR
  • Publishing contract negotiation and legal relations
  • Management of hybrid, remote and in-person work
  • Office space and facilities planning
  • Managing operational costs with outsourcing, co-dev and contracting

Career timeline and key titles

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Below are the games that I've played a key production role on from 2000 to 2025. There are many others I've been involved with, from writing the successful pitch for Lego Bionicle at Argonaut, to incubating new concepts for Disney at Relentless Software, to contract prototyping for Sony London Studio. There are also countless other pitches and prototypes along the way, including working with teams to generate, refine and develop new concepts for a variety of platforms and technologies​
PRODUCER/ CARVE/ XBOX/ TAKE 2/ 2004
PRODUCER (PUBLISHING)/ CONFLICT: GLOBAL STORM/ PS2, XBOX, PC/ EIDOS/ 2005
PRODUCER (PUBLISHING)/ CONFLICT: DENIED OPS/ XBOX 360 & PC/ EIDOS/ 2008
SENIOR PRODUCER/ BUZZ!: QUIZ TV/ PS3/ SCEE/ 2008
EXECUTIVE PRODUCER/ BUZZ!: QUIZ WORLD/ PS3/ SCEE/ 2009
EXECUTIVE PRODUCER/ BUZZ!: THE ULTIMATE MUSIC QUIZ/ SCEE/ PS3/ 2010
EXECUTIVE PRODUCER/ KINECT: NAT GEO TV/ XBOX 360/ MICROSOFT GAME STUDIOS/ 2012
CEO & EXEC PRODUCER/ SINGON/ PS3/ SINGON LTD/ 2013
CEO & EXEC PRODUCER/ THAT'S YOU!/ PS4, IOS, ANDROID/ SIEE/ 2017
CEO & EXEC PRODUCER/ KNOWLEDGE IS POWER/ PS4, iOS, ANDROID/ SIEE/ 2017
CEO & EXEC PRODUCER/ KNOWLEDGE IS POWER: DECADES/ PS4, iOS, ANDROID/ SIEE/ 2017
PROJECTS DIRECTOR/ HYENAS/ PS5, XBOX SERIES, PC/ SEGA/ UNRELEASED
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Knowledge is Power
PlayStation 4, iOS, Android
Sony Interactive Entertainment Europe, 2017
That's You!
PlayStation 4, iOS, Android
Sony Interactive Entertainment Europe, 2017
Hyenas
PlayStation 5, Xbox Series S/X, PC
SEGA (unreleased)
All properties and trademarks are copyright of their respective owners, etc.

Don't just take my word for it...

Working with Caspar has been an absolute privilege. As an executive producer and studio manager, he embodies reliability and professionalism — someone you can always count on to deliver, no matter how complex the project. Caspar has a natural ability to lead teams, inspire creativity, and navigate challenges with wisdom and focus. If you're looking for someone who consistently gets the job done and elevates everyone around him, Caspar is the person you want in your corner.
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Lee Singleton
Head of Studio at Square Enix External Studios​
Caspar is exceptionally approachable and an excellent listener. He has a natural ability to understand the needs of others and provide thoughtful and pragmatic solutions. His organisational skills and well-structured approach contributed significantly to our team's success. He is not only a supportive colleague but also a valuable asset to any project or organisation.

Adam Fielding
​Development Director at Creative Assembly
Caspar possesses a potent mix of skills and talents. He is a leader who consistently combines clear product vision, business insight and a great understanding of people to build teams which deliver.

Bruce Heather
​former CTO of Relentless Software

Let's talk

Please drop me a note using the form below and we can set up a call to find out more about you, your game, team and company, and how I might be able to help.

I have previously worked in a variety of ways, including consultancy, contract, fixed-term, and full-time roles, depending on what's required. But the first step is always for us to have a no-obligation intro call, so we can get to know one another.
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Let's connect 
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Click the IntoGames logo to view the Production 101 training course that I wrote and recorded for the charity (trigger warning: worst keyframe ever!)
Click the Debug logo to find out more about the magazine, for which I write a column called 'Both Sides Now' based on my experience of working in indie and large studios
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